lambert2_v_x
============
  Textures:
    - Wing
        Offset: 0.068359375, 0.244140625
        Scale: 1.787109375, 4.1064453125
    - Env5
        Offset: 0, 0.107421875
        Center: 0.498046875, 0.2490234375
        Scale: 0.37109375, 0.37109375
    - Wing
        Scale: -0.498046875, -0.0390625

  Ambient Colors:
    - 64, 64, 64, 128

  Material Colors:
    - 255, 255, 255, 172
    - 255, 255, 255, 172

  Color Registers:
    - 161, 186, -45, -142
    - -5, 0, 0, 0
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = (lerp from (-5, 0, 0) to (tex #1 RGB) using (tex #1 RGB)), then add (161, 186, -45)
         A = (32 * (vertex A)), then add -142, multiply by 4
    2: RGB = ((tex #1 RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (223 * (tex #1 A)), then add (prev. A)
    3: RGB = (lerp from (255, 255, 255) to (161, 186, -45) using (tex #2 RGB)), then add (161, 186, -45)
         A = (-142 * (prev. A))



lambert3_v_x
============
  Textures:
    - Wing
    - WingA
        Scale: 0.9912109375, 0.9912109375

  Ambient Colors:
    - 64, 64, 64, 128

  Material Colors:
    - 239, 239, 239, 255
    - 239, 239, 239, 255

  Color Registers:
    - -17, -17, -219, -100

  Steps:
    1: RGB = (tex #1 RGB)
         A = 255
    2: RGB = (-17, -17, -219), then add (prev. RGB)
         A = (tex #2 A), then add -100, divide by 2



lambert3_v_x(2)
===============
  Textures:
    - Wing
    - WingA
        Scale: 0.9912109375, 0.9912109375

  Ambient Colors:
    - 64, 64, 64, 128

  Material Colors:
    - 239, 239, 239, 255
    - 239, 239, 239, 255

  Color Registers:
    - -17, -17, -219, -100

  Steps:
    1: RGB = (tex #1 RGB)
         A = 255
    2: RGB = (-17, -17, -219), then add (prev. RGB)
         A = (tex #2 A), then add -100, divide by 2



lambert2_v_x(2)
===============
  Textures:
    - Wing
        Offset: 0.068359375, 0
        Scale: 1.787109375, 4.1064453125
    - Env5
        Offset: 0, 0.107421875
        Center: 0.498046875, 0.2490234375
        Scale: 0.37109375, 0.37109375
    - Wing
        Scale: -0.498046875, -0.0390625

  Ambient Colors:
    - 64, 64, 64, 128

  Material Colors:
    - 255, 255, 255, 172
    - 255, 255, 255, 172

  Color Registers:
    - 161, 186, -45, -142
    - -5, 0, 0, 0
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = (lerp from (-5, 0, 0) to (tex #1 RGB) using (tex #1 RGB)), then add (161, 186, -45)
         A = (32 * (vertex A)), then add -142, multiply by 4
    2: RGB = ((tex #1 RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (223 * (tex #1 A)), then add (prev. A)
    3: RGB = (lerp from (255, 255, 255) to (161, 186, -45) using (tex #2 RGB)), then add (161, 186, -45)
         A = (-142 * (prev. A))
